Review | Duke Nukem Forever

Jun 28, 2011 4 Comments by

Duke Nukem Forever

Duke Nukem Forever. Say the words slowly, say them reverently. A game so long in development it had moved beyond a joke and into a sick parody of itself, the game that won Vaporware of the year for 6 consecutive years, the game that many presumed would never see the light of day, has finally released, and after 15 years of waiting, it’s all you could hope for and less.

Following up a mere 15 years after the release of the critical and commercial hit that was Duke Nukem 3D, Duke Nukem Forever looks, feels and plays like a game lost in time. With simple AI, linear gameplay and last-last-gen graphics, Duke has not aged well.

For many the previous game was one of the highlights of mid-nineties shooters. With its wisecracking protagonist and non-PC slant on the over-populated (even in 1996) first-person shooter genre, Duke Nukem 3D was hailed as a revelation by those who played it and something that still posits a legion of fans a decade and a half after release.

Duke Nukem Forever

It is those same fans, myself included, who 2K Games and Gearbox are hoping to captivate again with the release of Duke Nukem Forever. Unfortunately it is those same fans who will feel the most let down by this, this tarnishing of a legacy.

Duke Nukem is one of the strongest and most memorable characters in gaming and Forever finds him “King of the World” after achieving almost every amazing feat you can imagine and having also saved the world in the previous game.

Forever finds Duke enjoying the high life in his home town of Las Vegas, revered by almost everyone in the country and waited on by two twin blond bimbos. When the alien menace who’s ass Duke kicked in Duke Nukem 3D return with an armada of warships, and start to steal Duke’s woman, all hell breaks loose.

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Against the wishes of the American President and basically as a one-man army, Duke takes on the alien menace and, well, you can guess what happens next. The game takes you through a literal cornucopia of locations, why you’ll see Duke’s Hotel, Duke’s Casino and even Duke’s Stadium!

These locations are generally scant of any detail and are simple linear paths to the end boss. Sure there are different styles of game play thrown in for variety but these stylistic tangents just emphasis how cobbled together the complete game feels.

Duke Nukem Forever

For example several sections of the game shrink Duke down in size to complete various puzzles or reach parts of the level that fully grown Duke cannot, while other sections find you in control of the Duke Monster Truck smashing through the empty countryside. While these levels are intersting diversions, they end up even more poorly designed and tiresome than the regular shooting levels

Perhaps the most frustrating aspect of Duke Nukem Forever however, and there are a lot of frustrating aspects, are the loading times. Sure, the game could be forgiven for taking a little longer to load than most other games, but the constant 30+ seconds it takes to load back into the game once you’re killed is unacceptable in 2011. Couple this with the fact that Duke is old school in its approach to balance, increasing the difficult by merely making the levels “cheaper” than you can imagine; and Duke ends up to be controller-throwingly frustrating.

Deep down inside Duke Nukem Forever, glimpsed in small sections of the never-ending single player campaign, are moments of real potential. Duke, when he is not spouting of inane and aged wisecracks, can deliver some comedy gold in a way that few other protagonists can; while snippets of levels, such as the penultimate Hoover Dam level, display the energy that is sadly missing from the rest of the game.

Duke Nukem Forever

It’s not just that Duke Nukem Forever is a poor game, it’s that it is such a disappointment for fans of the franchise and fans of original games as a while. Here was an opportunity to bring back one of the industry’s great long lost characters, one of its strongest and update him for the 21st century. Instead 2K has only been able to salvage a mediocre cobbled together game that will lose more fans that it could ever possibly hope to gain.

Playing Duke Nukem Forever is like stepping into a time machine. With graphics that simply don’t belong in 2011 and gameplay that harkens back to a time where a jump button was a novelty; the game just doesn’t belong here, up against the Bioshocks and Call of Duty’s of the world. Duke Nukem Forever feels like a relic of a long lost time in gaming, a wasted opportunity to get one of the most memorable characters into the hands of a new generation. [5]

Rating: 5
Platform: PlayStation 3, Xbox 360, PC
Publisher: 2K Games
Developer: Gearbox Software
Genre: First Person Shooter
Players: 1 (2-8 Online)
Classification: R18
Website: http://www.dukenukemforever.com/
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4 Responses to “Review | Duke Nukem Forever”

  1. Washington Irving says:

    Every review of this game I have read has trashed it, satisfyingly. But it bothers me that no one has picked up on the fundamental issue with this title, and indeed with any conceivable attempt at reincarnating Duke Nukem today. The original Duke was a parody of the Reaganite hard-man action heroes of the eighties (ie, Van Damme, Stallone, etc), and as such people appreciated it for the irreverent, comical, satire that it was — aided by a decent shooter framework. (Anyone who disagrees with this categorisation should take another look at Duke’s catch phrases; they’re lifted from existing Hollywood films.) It worked because people didn’t expect much from shooters then, and the action/sci-fi pastiche thing was refreshing. The problem with this reboot is that Duke is no longer a parody of anything. On the contrary, he’s glorified as an action hero of gaming’s past, a harbinger of a revival of old-school shooter ideals. The satire has been mistaken for genuine ideology, the pastiche for originality. See, the thing is, strip Duke of the satire and he just becomes a c**t. Especially in the 21st century. The problem with this game is not the graphics or the level design or the lack of consistency, It’s the fact that you can slap breasts on walls. In any other medium that would be vulgar and stupid, and it frustrates me that not enough critics are slamming this game for the ideologies it represents — defunct, fossilised, patriarchal, ignorant ideologies which fifteen years of development should have taught us to reject outright.

  2. phil west says:

    you are completey missing the fact that duke nukem is meant for pc, the graphics are alot better on pc and the loading times are better. you guys obviously played it on a bad computer or a console.

  3. dean says:

    Really? The game was universally panned and this review was measured in comparison to most.

  4. phil west says:

    developement for this game started before the 360 and ps3 was even out. That is enough evidence to show that this game was built for the pc. the developers never got a chance to just sit down and make a good game, they kept switching graphics engines