Review | The Elder Scrolls V: Skyrim
With countless hours of engaging gameplay, deep customisation, and jaw-dropping visuals, Skyrim is the stunning sequel that we all hoped it would be.
With countless hours of engaging gameplay, deep customisation, and jaw-dropping visuals, Skyrim is the stunning sequel that we all hoped it would be.
In the grim darkness of the future there is only brightly rendered, flashy war that’s a touch too simplistic.
Whether you are glued to the seat of a motorbike or exploding your way to the top the triple pack is spectacularly good value. Not merely because it holds three XBLA games for the price of two, but because all of them are really, really great.
Artist Michel Gagné has created a gorgeous side-scrolling XBLA adventure with charming puzzles and enticing gameplay.
Bastion shows how much can be done within the boundaries of such a simple, formulaic concept.
Shadows of the Damned has buckets more personality than most action games and, this time, has the solid gameplay to back it up.
In a fan interview for Bethesda’s forums, Skyrim director Todd Howard, designer Bruce Nesmith, and artist Matt Carofano reveal new details about the upcoming RPG.
Transformers: Dark of the Moon doesn’t feel as much like a Transformers game as it does an above average arcady bargain-bin action title from a decade ago, painted over with the Michael Bay brush.